![]() Wyatt acknowledges that the ending is heavily influenced by a wonderful Ambrose Bierce short story: the twist simultaneously undermines the tension but makes the film far more than just a thriller. Steven Mackintosh’s crazed villain delivers an immediate sense of threat: he prowls around Cooper and Cox, more like Ridley Scott’s Alien than a mere human, preening and oozing wrath and lust. Rupert Wyatt’s direction keeps the pace fast and steady: by jumping between the two narratives, he gives the entire film the intensity of a chase sequence, without ignoring the interplay between the characters. Building on little more than names and regional accents, Seu George, Liam Cunningham, Joseph Fiennes and Damien Lewis turn in nuanced performances, capturing the peculiar characters of men defined by crime and punishment. Daniel Hardy and Rupert Wyatt have not avoided the obvious in their script – the cons even escape through the chapel, allowing Frank to comment that “God will provide” – but thankfully waste little time inventing backgrounds for the criminals. He recruits his team in a series of scenes that illustrate the horrors of prison: a psychotic homosexual stalking Dominic Cooper’s new inmate Lacey, a rape in the showers, an economy based on home-made drugs, and a Mr Big reigning through terror. The film flickers between two narratives – one describing the daily grind of prison life and the build up to the escape, the other following five prisoners as they flee into London’s underground – maintaining a menacing tension that overcomes the clichés and slightly disappointing final twist.īrian Cox plays Frank, a lifer who decides to escape when he discovers that his daughter has become a heroin addict. Understanding the psychological factors related to depletion of social resources in MMORPG players can help optimize MMORPGs as leisure activities.Held together by a stunning central performance from Brian Cox, The Escapist weaves together a gritty, if generic, prison-break drama with a more subtle and personal tale of redemption. The higher availability of online social support for offline problems did not compensate for the lower availability of offline support among MMORPG escapists. Well-being was favorably affected by both online and offline social support, although offline social support had a stronger effect. We found that individuals with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, which, in turn, increased online support but decreased offline social support. The tested structural equation model had a good fit to the data. ![]() MMORPG players (N=1,056) completed measures of escapist motivation, game realism beliefs, social support, well-being, and reported gaming time. In the current study, we examined this topic by testing an integrative model of MMORPG escapism, which includes game realism beliefs, gaming time, offline social support, and online social support for offline problems. ![]() Though a relationship between escapism and deteriorated well-being has been established, little is known about particular pathways that mediate this relationship. Massively multiplayer online role-playing game (MMORPG) escapists are individuals who indulge in the MMORPG environment to avoid real world problems.
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